Freespace 3 kickstarter Pc#We say "had" because a quick check at the US Trademark and Copyright web site indicates that Interplay's hold of the Freespace trademark for PC gaming purposes was canceled in October 2011. Volition was later acquired by THQ but Interplay still had the access to the Freespace trademark for PC games. The story, the visuals and the gameplay all came together for these two terrific games. You really felt like you were piloting a well armed space vessel, shooting it out with aliens while massive capital ships were all around. Interplay released Descent Freespace: The Great War in 1998, and its even better sequel Freespace 2 was quickly created and released in 1999. Freespace 3 kickstarter series#Are you listening, Relic and THQ?įreespace 3 - Volition's first two games in the space combat series are simply the best if you love piloting a space fighter and just shooting things. We would be one of the first to back a Homeworld 3 Kickstarter campaign and we know we are not the only one. However, THQ isn't exactly in the best of financial situations right now so the only way we would ever see a true Homeworld 3 is via a crowd sourcing funding model. Relic is now owned by THQ and the publisher also has the trademark rights to the Homeworld franchise after acquiring it from from Vivendi Games (now part of Activision Blizzard). Relic released a sequel, Homeworld 2, in 2003. It didn't hurt that the game looked incredible for its time and had a story line that was impressive by game standards. The space-based RTS title truly used 3D space to its advantage as players controlled vast armadas of ships in real time. Homeworld 3 - Relic's debut game back in 1999 was simply one of the best PC games of all time, bar none. With all that in mind, we have a few suggestions for games we would like to see revived by putting the project on Kickstarter or by using another method of crowd sourcing. So what does that mean for PC gamers? Hopefully, it means that major game developers and even big game publishers will dust off some of their older but still great game properties and use the Kickstarter approach to see if there is enough of an fan base to not only buy new installments in these franchises but also to fund their development via the crowd sourcing method. Second, it proves that major game developers like Double Fine and inXile can find an audience and funding for a game that normally might be rejected if the studios tried the normal approach by pitching these games to established publishers. This proves two things: First, that Kickstarter is pretty awesome.
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